A downloadable SRD

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五德 (Wu De) - The Five Powers is a narrative RPG - a Shared Narrative. It is setting agnostic, which means it you can play 五德 - The Five Powers in any setting you choose. Creating your own setting is part of setting up your unique game experience.

五德 - The Five Powers is like the Base Game/SRD of the Element Dice System. It is a toolbox for your own creations!

五德 - The Five Powers is powered by the Element Dice System, a system based on the east-asian philosophy of Yin & Yang and the 5 Powers, or Elements.

The game requires only 6 d6 in two different colors (3 white dice, 3 black dice - or any 2 colors you choose). But you can easily create your own Element Dice with some creativity.

You can find the full game here!

Use WuDe as an SRD

The game mechanics in WuDe - The Five Powers are a basic game experience you can easily hack. There is already a whole group of games from two game jams that show how versatile the Element Dice System is.

To use the WuDe - The Five Powers as SRD for your game, simply attribute us in the following form - and drop us a message on Twitter @wuderpg, so we can cheer you on:

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This game is Powered by the Elements, based on the WuDe - The Five Powers designed by Ralf Mayenberger, WuDeRPG. This game is in no way affiliated with Ralf Mayenberger or WuDeRPG.

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You can use this png in your game booklet:

Powered By The Elements

Powered by The Elements

Quick Guide

You can also find a Quick Guide here.

Element Dice Games:

There are already too many Element Dice games to give a shout-out to all of them, but we want to highlight some that are exceptional or currently itchfunding:

Clean-Up Crew

Clean-Up Crew is currently itchfunding for artwork from a diverse team of 6 artists from around the world and with representation from the LGBTQ+ community. Clean-Up Crew is a fast paced power fantasy, illuminated by LUMEN. You play Cleaners that get called to clean up Messy Cases for Soul Detectives, and that means one thing and one thing alone: Kick serious Monster Ass!

Mariann: Soul Detective

Mariann: Soul Detective is the dark and somber counterpart to Clean-Up Crew. Mariann is a quiet game for two that takes you through the transformation from a gifted young person to a Soul Detective - equipped with magic powered by the 5 Elements!

The Moment You Were Born

The Moment You Were Born is probably the most unique experience you will come across here on itch - so exceptional, that we didn't call it a game to avoid any misunderstandings. But it still takes the Element Dice System and uses it in an extraordinary way.

An Affair of Honor

An Affair of Honor is the proof that itchfunding works! Funded in under 5 minutes - An Affair of Honor delivers fun in a way you never used Domino tiles before!

Sacred Forge

Sacred Forge by the talented Cat of Peach Garden Games is currently itchfunding to support the Actual Play Podcast Roar To Heaven of their LUMEN game Blazing Hymn - everything excellent!

Sageuk! - Roleplay in Joseon

Sageuk! - Roleplay in Joseon by Hessan Yongdi showcases the 5 Elements in a historical Korean setting and provides great guidance on how to use regular d6 with the Element Dice System.


*We want to encourage you to purchase through Paypal because this leaves more for the creators than credit card purchases.*

Download

Download NowName your own price

Click download now to get access to the following files:

Wu De SRD.pdf 1 MB
Wu De Character Sheet.pdf 267 kB
Wu De Character Sheet bw.pdf 281 kB
Wu De Character Sheet Contrast.pdf 232 kB
ElementsTableA5.png 162 kB
Powered by the elements.png 31 kB

Special Section

Support this SRD at or above a special price point to receive something exclusive.

Giving Back

If you have claimed WuDe - The Five Powers for free or through a charity bundle and feel you would like to contribute to this game, this is your opportunity!

Also, rate WuDe 5 stars and write a nice comment in the comment section!

If you want throw me a coin but can't afford the full price, you can also head over to my Tip Jar.

Development log

Comments

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A fantastic way to tell stories together, with a dice system unlike anything else.

5 Stars! 

Thanks for your kind words!

(5 edits) (+1)

Wu De is a GM-optional storytelling trpg that is all about its core dice system, and honestly it works.

Wu De's dice are fresh.

You roll two colors of dice, representing opposite polarities. Each numbered face represents an element. The elements and polarities cancel each other out, and on a net neutral roll your action succeeds.

This sort of goes the long way to recreate Fate's net neutral dice pool, but Wu De adds three mechanics on top of that that give a lot of manipulatability and context to the dice. First, any surviving dice give context to what happens next through their element and the things it's associated with. Next, rolling a positive 6 (or Qi) lets you choose a negative die and cancel it out. Finally, you can bank negative dice for future rolls.

Essentially, you ignore failures by moving them to a separate track, and after enough of them have built up there, you get a scene dedicated to things going really wrong.

This gives the (optional) GM a great way to introduce new conflicts and advance plotlines, and it gives the players a lot of control over when they succeed.

Setting-wise, Wu De is a bit like Fate, where the system is meant to be useable for anything. The book comes with four settings, each with a number of hooks, but it expects the group to collaborate and fill in world details as they come up.

Overall, Wu De is a cool storytelling rpg with a dice system that made me rethink how dice operate. I would recommend it to anyone who's comfortable with Fate, or with card-based storytelling games.

Minor Issues:

-Page 12, "Find equal elements in yin and yang. These will balance each other out and are removed from the roll." Wording unclear. Does this mean if you roll yin Earth and yang Earth you remove both? Does it also apply if you roll yin Earth and yang Metal?

-Page 12. Let's say you roll yang Wood, yin Earth, yang Water. When yang Wood destroys yin Earth, does this prevent yin Earth from destroying yang Water?

-Page 12. If you have a yang Qi, can you only apply it after the elements have destroyed each other, or can you apply it before that, potentially preventing a yang element's destruction?

-Page 15. When you bank a yin die, can you do this before the elements destroy each other (potentially preventing a yang element's destruction)? Or does it have to be after?

-Page 15. If you bank a yang die, does it cancel a banked yin? If you bank 3 net yang dice, do you get a scene dedicated to your situation improving? Can you bank yang dice to save them from being destroyed by yin dice / yin elements?

(+1)

Thanks for your kind words! Fate was indeed partially an influence when I created the Element Dice System.

Thanks also for your questions. Here are your answers:

  • The idea of balancing elements is to remove both elements, so Yin earth and Yang earth would be removed from the roll. At this stage is no interaction between different elements, that is part of the elimination "pentagon"
  • The idea of eliminating elements is that one element eliminates the other: the eliminated one is taken out, the one eliminating the other stays. First you would look at your Yang elements and see if they eliminate any Yin element and take them out. After that, you look at the remaining Yin elements and see what they would eliminate. In your example, Yang wood would eliminate Yin earth and the Yn earth is taken out. So Yin earth has no effect on Yang water.
  • When it comes to the Qi dice, the idea is to have them influence the roll after balancing and eliminating, but if you feel your table would like to have that extra boost, you could have Qi interfere earlier. This would change the tone of the game a bit more towards a positive tone, which in my experience is not necessary. The game is already in favour of the players.
  • Storing or banking elements happens after you go through the other steps. Again, you could houserule this or only use this in a special occasion if it fits in context of the story.
  • The elements stored in the bank do not interfere with each other. You can bank any element for later, not just Yin elements, but most of the times it is the negative effects we would like to not occur in a situation.
  • The elements stored away in the bank are meant for later effects on a situation. The idea behind this is, that if you had an action but not all effects took place immediately, these effects will come back at some point. I propose this for the following scene, but if you keep track about the stored elements and feel the action that led to stare an element has influence for a later action, you could get that element out of the bank. This way it would still tie in with the story and the idea of consequences of actions, positive or negative.

You can also read here a bit more on the interpretation of the dice.

(+1)

Anyone looking for a more cooperative storytelling game with unique features will absolutely love this game. The specialized dice are am added feature as are the East Asian elements incorporated into the mechanics.  It's been used in teaching students problem solving and social interaction as well! 

Thanks for your review!

How many players is this intended for? 2+, 3+?

(+1)

Hey! I have played it with groups ranging from 2 to 8 players. The game is player driven storytelling, so having too many players can cause some of the players not having that much input. It is important to allow all players to create the story so 2 or three creative players is great.

Understood! Thank you very much for the reply!