A downloadable experience

Buy Now$5.55 USD or more

The Attack

The Whale attacked - it was brutal! The ship, the boats, everything annihilated in the path of the Whale.

Only you survived! Only you?

Spared is a game of survival, reaching back to our most basic instincts while expanding the possibilities of gameplay through revolutionary game design.

Mikado / Pick-Up Sticks

Spared is played with a set of dice and Mikado / pick-up sticks to create a unique and novel game experience - but we provide you with an alternative in case you don't have Mikado sticks on hand.

RISE

Spared is a RISE game and builds on the idea of the 3 Act structure of the RISE Creator Kit / SRD. Spared was created during the RISE Jam and is closely related to another entry into the RISE Jam, Rise of the Dick which explores the theme of whaling and just like Spared the struggle between man and nature. Spared is the conclusion to Rise of the Dick.

License

We believe in giving credit where credit is due! This also means that you can hack this game and give us a shoutout. We really love it when people do that, so hack away and send us a message, so we can be your cheerleader!

Fonts:

  • Dicier: by Speak the Sky (this is a fantastic font, so check it out)
  • Baskerville
  • TibetanBeefgarden AOE: by Astigmatic One Eye Typographic Institute
  • jo_wrote_a_lovesong: by Lars Manenschijn

Images:

Royalty-free images modified by wuderpg

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
AuthorWuDeRPG
GenreSurvival
Tagsmoby-dick, rise, rise-game, solo-journaling-game, Solo RPG

Purchase

Buy Now$5.55 USD or more

In order to download this experience you must purchase it at or above the minimum price of $5.55 USD. You will get access to the following files:

Spared.pdf 15 MB

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Comments

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This game is amazing ! The design of the document is gorgeous ! Good job :) 
There is one thing that eludes me... The Day Markers. I understand they are the resources that you could not get in Act 1. But why draw from that pile in Act 3 ? What happens when you run out of Day Markers ? Are you safe if you're still alive ? 

Hi Emilie!

First of all, thanks! I loved working on SPARED and I got to put my creativity into the design - and it is always great to hear people like it.

Now to your question: The Day Markers are simply that: markers for each day. When I wrote the game and playtested, pulling out random sticks an putting them onto my desk in front of me helped me visualize the days passing and what agony being stranded in a tiny dinghy on the big ocean must be: the more days pass, the more sticks you see in front of you. This helped me journal and move the game along. It also helped me keep track a bit of where I was in the game. Sometimes I get lost journaling even in a game I create.

If you run out of markers and are still alive, you could decide for yourself if this is a good omen or a bad omen. By this point the days have blended into each other and are just indistinguishable.  Either way, you have played for quite some time and probably know your character very well at this point in your story. Make a judgement call and either continue playing or bring the journal to a fitting end.