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Sunken Island is a folklore-inspired time-loop RPG that can be played solo or with a group. Based on the tale of Wasserburg, a rich bronze age city that fell suddenly, you relive its last day again and again, trying to prevent its tragic fate.

I am totally stealing this game. All about it.

This is my first exposure to the Element Dice System. The core resolution is simple - every action leads to some potential good and some potential bad. But (at least in this version) it's comprehending these outcomes that tells the story. In a way, each player action is a double prompt - "what made you roll?" + "what happens because you rolled these associations?" Because of this, Sunken Island does not need to be long.

The story and its presentation make great use of what I said above. The fact that the final, actually-played story develops so much from the prompts is delightful for me. Even though it appears the experience is already set down, it actually develops and ferments in your brain. I'm totally stealing this.

Get Sunken Island!

Thanks for your kind words!
And yes, steal it!

Thanks for a chance to look into the Element Dice System.  I'll be sure to come back and rate it once I've had a little time to play with it!

Awesome! Sunken Island was created as a starter game for the Element Dice System, because it gives some guidance, but leaves enough for your own interpretation.

from an intial read through, it does a nice job.

It's a great concept for an adventure, and the system looks fun. I'm looking forward to a solo game this weekend.